SafeNinos

 

← Back to WorkPROJECTS / SAFE NIÑOS
04 / ArtCenter Designmatters · COANIQUEM · Santiago, Chile

Making room for healing, play, and possibility.

A human-centered experience concept for young burn survivors and their families—grounded in field research, empathy, and the emotional reality of receiving care.

Child and designer interacting with creative paper puppets at the Safe Niños project
My contribution
Field research and Basecamp waiting experience concepts
Team
Three-person Basecamp team within a larger studio
Context
COANIQUEM pediatric rehabilitation campus
Focus
Waiting, communication, seating, therapeutic play
01 / Challenge

A waiting room is part of the care experience.

COANIQUEM provides rehabilitation care for children recovering from burn injuries. Children and families can spend long periods on campus and move between appointments during emotionally demanding days.

Our Basecamp team asked how the waiting experience might become calmer, clearer, and more supportive while still making space for curiosity, connection, and play.

02 / Research

Design with people, not just for them.

Working on location in Santiago, we observed how families used waiting areas, spoke with staff and stakeholders, and explored the emotional experience of moving through treatment.

The research combined observation, conversations, co-creation, and attention to how the environment shaped behavior—something that continues to influence how I approach digital design.

01

Arrive

Find a welcoming first point of contact.

02

Check in

Know what happens next and when.

03

Wait together

Create opportunities for rest and shared play.

04

Continue care

Move through the campus without unnecessary uncertainty.

03 / Insights

The space needed to support more than waiting.

Research materials documented long waits between some appointments, missed announcements, uncertainty at check-in, discomfort, and the need for meaningful activities and family connection.

What we learned

Waiting could last for hours.

Families with multiple appointments could spend three to eight hours between care moments.

Design response

Make time meaningful.

Explore therapeutic play and flexible engagement opportunities.

What we learned

Appointments could be missed.

Families sometimes moved outside waiting areas and could not hear announcements.

Design response

Offer more freedom.

Conceptualize check-in and progress cues that reduce reliance on a single waiting room.

What we learned

The emotional load was high.

Unclear processes and uncomfortable seating could magnify stress.

Design response

Design for dignity.

Explore welcoming reception, private moments, and seating arranged for connection.

04 / Design direction

A more welcoming journey through Basecamp.

Our team proposed a set of complementary experience moments: a welcoming arrival, clearer check-in and progress information, seating at appropriate heights, and opportunities for shared therapeutic play.

The intention was not to turn medical care into entertainment. It was to give children and families small moments of agency and comfort throughout an experience that could feel overwhelming.

Arrival

A clear welcome

Reduce first-visit uncertainty and support families in finding their way.

Connection

Seating with purpose

Make room for conversation, comfort, and shared experiences.

Play

Therapeutic engagement

Provide age-sensitive ways to explore, learn, and connect.

05 / Reflection

The emotional dimension of design.

Safe Niños helped shape my belief that experience design is not only about efficiency. It is also about making people feel seen, capable, and supported.

Our proposals offered COANIQUEM a human-centered direction for spaces, services, and moments within the waiting experience.

Design perspective

The projects that stay with me are the ones where creativity, compassion, and practical problem-solving meet.

Rachel Moore · Product Design & Design Leadership

Research · Strategy · Interaction · Craft